Door_LockedRaise
13:Door_LockedRaise (tag, speed, delay, lock, lighttag)
- tag: Tag of affected sector
- speed: How quickly the door moves
- delay: Tics until door closes (0 if never)
- lock: Required key (See Key types)
- lighttag: Tag of sector to perform a gradual lighting effect in
Raises the ceiling of all affected sectors to four units below the lowest surrounding ceiling if the player has the proper key. After the door is opened, it will be closed again after delay tics. If tag is 0, then the sector on the line's back side is used.
If lighttag is non-zero a gradual lighting effect is done in the tagged sectors. The light is gradually changed between the darkest neighboring sector when the door is fully closed and the brightest neighboring sector when the door is fully open.
Conversions from linedef types
The following Doom map format types can be converted as Door_Raise:
Type | Conversion | Trigger |
---|---|---|
![]() | Door_LockedRaise (0, 16, 150, 130, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 130, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 4, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 131, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 131, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 3, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 129, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 129, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 10, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 0, 130, tag) | Player Use, Monsters Activate |
![]() | Door_LockedRaise (0, 16, 0, 130, tag) | Player Use, Monsters Activate |
![]() | Door_LockedRaise (0, 16, 0, 4, tag) | Player Use |
![]() | Door_LockedRaise (0, 16, 0, 129, tag) | Player Use, Monsters Activate |
![]() | Door_LockedRaise (0, 16, 0, 129, tag) | Player Use, Monsters Activate |
![]() | Door_LockedRaise (0, 16, 0, 10, tag) | Player Use |
![]() | Door_LockedRaise (0, 16, 0, 131, tag) | Player Use, Monsters Activate |
![]() | Door_LockedRaise (0, 16, 0, 131, tag) | Player Use, Monsters Activate |
![]() | Door_LockedRaise (0, 16, 0, 3, tag) | Player Use |
![]() | Door_LockedRaise (tag, 64, 0, 130) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 150, 4) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 0, 130) | Player Use |
![]() | Door_LockedRaise (tag, 64, 0, 4) | Player Use |
![]() | Door_LockedRaise (tag, 64, 0, 129) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 150, 11) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 0, 129) | Player Use |
![]() | Door_LockedRaise (tag, 64, 0, 11) | Player Use |
![]() | Door_LockedRaise (tag, 64, 0, 131) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 150, 3) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 0, 131) | Player Use |
![]() | Door_LockedRaise (tag, 64, 0, 3) | Player Use |
![]() | Door_LockedRaise (tag, 64, 150, 10) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 150, 17) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 150, 12) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 0, 17, tag) | Player Use |
![]() | Door_LockedRaise (0, 16, 0, 12, tag) | Player Use |
![]() | Door_LockedRaise (0, 16, 0, 10, tag) | Player Use |
![]() | Door_LockedRaise (0, 16, 150, 10, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 12, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 17, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 0, 17) | Player Use |
![]() | Door_LockedRaise (tag, 64, 0, 12) | Player Use |
![]() | Door_LockedRaise (tag, 64, 0, 10) | Player Use |
![]() | Door_LockedRaise (0, 0, 0, 102) | Player Use |
![]() | Door_LockedRaise (0, 16, 150, 6, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 64, 0, 6) | Player Use |
![]() | Door_LockedRaise (tag, 64, 150, 6) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 1, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 2, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 16, 0, 5) | Player Use |
![]() | Door_LockedRaise (tag, 16, 150, 7) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 16, 150, 8) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 16, 150, 9) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 150, 15, tag) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 16, 150, 14) | Player Use, Repeatable |
![]() | Door_LockedRaise (tag, 16, 150, 16) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 0, 103) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 0, 23, tag) | Player Use |
![]() | Door_LockedRaise (0, 16, 0, 24, tag) | Player Use |
![]() | Door_LockedRaise (tag, 16, 150, 26) | Player Use, Repeatable |
![]() | Door_LockedRaise (0, 16, 0, 20, tag) | Player Use |
![]() | Door_LockedRaise (0, 16, 0, 21, tag) | Player Use |
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