Door_LockedRaise

13:Door_LockedRaise (tag, speed, delay, lock, lighttag)

  • tag: Tag of affected sector
  • speed: How quickly the door moves
  • delay: Tics until door closes (0 if never)
  • lock: Required key (See Key types)
  • lighttag: Tag of sector to perform a gradual lighting effect in

Raises the ceiling of all affected sectors to four units below the lowest surrounding ceiling if the player has the proper key. After the door is opened, it will be closed again after delay tics. If tag is 0, then the sector on the line's back side is used.

If lighttag is non-zero a gradual lighting effect is done in the tagged sectors. The light is gradually changed between the darkest neighboring sector when the door is fully closed and the brightest neighboring sector when the door is fully open.

Conversions from linedef types

The following Doom map format types can be converted as Door_Raise:

TypeConversionTrigger
Doom 26:DR Door Blue KeyDoor_LockedRaise (0, 16, 150, 130, tag)Player Use, Repeatable
Heretic 26:DR Door Blue KeyDoor_LockedRaise (0, 16, 150, 130, tag)Player Use, Repeatable
Strife 26:DR Door ID BadgeDoor_LockedRaise (0, 16, 150, 4, tag)Player Use, Repeatable
Doom 27:DR Door Yellow KeyDoor_LockedRaise (0, 16, 150, 131, tag)Player Use, Repeatable
Heretic 27:DR Door Yellow KeyDoor_LockedRaise (0, 16, 150, 131, tag)Player Use, Repeatable
Strife 27:DR Door PasscardDoor_LockedRaise (0, 16, 150, 3, tag)Player Use, Repeatable
Doom 28:DR Door Red KeyDoor_LockedRaise (0, 16, 150, 129, tag)Player Use, Repeatable
Heretic 28:DR Door Green KeyDoor_LockedRaise (0, 16, 150, 129, tag)Player Use, Repeatable
Doom 28:DR Door ID CardDoor_LockedRaise (0, 16, 150, 10, tag)Player Use, Repeatable
Doom 32:D1 Door Stay Open Blue KeyDoor_LockedRaise (0, 16, 0, 130, tag)Player Use, Monsters Activate
Heretic 32:D1 Door Stay Open Blue KeyDoor_LockedRaise (0, 16, 0, 130, tag)Player Use, Monsters Activate
Strife 32:D1 Door Stay Open ID BadgeDoor_LockedRaise (0, 16, 0, 4, tag)Player Use
Doom 33:D1 Door Stay Open Red KeyDoor_LockedRaise (0, 16, 0, 129, tag)Player Use, Monsters Activate
Heretic 33:D1 Door Stay Open Green KeyDoor_LockedRaise (0, 16, 0, 129, tag)Player Use, Monsters Activate
Strife 33:D1 Door Stay Open ID CardDoor_LockedRaise (0, 16, 0, 10, tag)Player Use
Doom 34:D1 Door Stay Open Yellow KeyDoor_LockedRaise (0, 16, 0, 131, tag)Player Use, Monsters Activate
Heretic 34:D1 Door Stay Open Yellow KeyDoor_LockedRaise (0, 16, 0, 131, tag)Player Use, Monsters Activate
Strife 34:D1 Door Stay Open PasscardDoor_LockedRaise (0, 16, 0, 3, tag)Player Use
Doom 99:SR Door Stay Open Blue Key FastDoor_LockedRaise (tag, 64, 0, 130)Player Use, Repeatable
Strife 99:SR Door ID Badge FastDoor_LockedRaise (tag, 64, 150, 4)Player Use, Repeatable
Doom 133:S1 Door Stay Open Blue Key FastDoor_LockedRaise (tag, 64, 0, 130)Player Use
Strife 133:S1 Door Stay Open ID Badge FastDoor_LockedRaise (tag, 64, 0, 4)Player Use
Doom 134:SR Door Stay Open Red Key FastDoor_LockedRaise (tag, 64, 0, 129)Player Use, Repeatable
Strife 134:SR Door ID Card FastDoor_LockedRaise (tag, 64, 150, 11)Player Use, Repeatable
Doom 135:S1 Door Stay Open Red Key FastDoor_LockedRaise (tag, 64, 0, 129)Player Use
Strife 135:S1 Door Stay Open ID Card FastDoor_LockedRaise (tag, 64, 0, 11)Player Use
Doom 136:SR Door Stay Open Yellow Key FastDoor_LockedRaise (tag, 64, 0, 131)Player Use, Repeatable
Strife 136:SR Door Passcard FastDoor_LockedRaise (tag, 64, 150, 3)Player Use, Repeatable
Doom 137:S1 Door Stay Open Yellow Key FastDoor_LockedRaise (tag, 64, 0, 131)Player Use
Strife 137:S1 Door Stay Open Passcard FastDoor_LockedRaise (tag, 64, 0, 3)Player Use
Strife 151:SR Door Gold Key FastDoor_LockedRaise (tag, 64, 150, 10)Player Use, Repeatable
Strife 152:SR Door Brass Key FastDoor_LockedRaise (tag, 64, 150, 17)Player Use, Repeatable
Strife 153:SR Door Silver Key FastDoor_LockedRaise (tag, 64, 150, 12)Player Use, Repeatable
Strife 156:D1 Door Stay Open Brass KeyDoor_LockedRaise (0, 16, 0, 17, tag)Player Use
Strife 157:D1 Door Stay Open Silver KeyDoor_LockedRaise (0, 16, 0, 12, tag)Player Use
Strife 158:D1 Door Stay Open Gold KeyDoor_LockedRaise (0, 16, 0, 10, tag)Player Use
Strife 159:DR Door Gold KeyDoor_LockedRaise (0, 16, 150, 10, tag)Player Use, Repeatable
Strife 160:DR Door Silver KeyDoor_LockedRaise (0, 16, 150, 12, tag)Player Use, Repeatable
Strife 161:DR Door Brass KeyDoor_LockedRaise (0, 16, 150, 17, tag)Player Use, Repeatable
Strife 162:S1 Door Brass Key FastDoor_LockedRaise (tag, 64, 0, 17)Player Use
Strife 163:S1 Door Silver Key FastDoor_LockedRaise (tag, 64, 0, 12)Player Use
Strife 164:S1 Door Gold Key FastDoor_LockedRaise (tag, 64, 0, 10)Player Use
Strife 165:SR Fake Door 'Doesn't Seem To Work'Door_LockedRaise (0, 0, 0, 102)Player Use
Strife 166:DR Door Severed HandDoor_LockedRaise (0, 16, 150, 6, tag)Player Use, Repeatable
Strife 167:S1 Door Severed Hand FastDoor_LockedRaise (tag, 64, 0, 6)Player Use
Strife 168:SR Door Severed Hand FastDoor_LockedRaise (tag, 64, 150, 6)Player Use, Repeatable
Strife 169:DR Door Base KeyDoor_LockedRaise (0, 16, 150, 1, tag)Player Use, Repeatable
Strife 170:DR Door Govs KeyDoor_LockedRaise (0, 16, 150, 2, tag)Player Use, Repeatable
Strife 171:S1 Door Prison Key FastDoor_LockedRaise (tag, 16, 0, 5)Player Use
Strife 172:SR Door Power 1 KeyDoor_LockedRaise (tag, 16, 150, 7)Player Use, Repeatable
Strife 173:SR Door Power 2 KeyDoor_LockedRaise (tag, 16, 150, 8)Player Use, Repeatable
Strife 176:SR Door Power 3 KeyDoor_LockedRaise (tag, 16, 150, 9)Player Use, Repeatable
Strife 190:DR Door Order KeyDoor_LockedRaise (0, 16, 150, 15, tag)Player Use, Repeatable
Strife 191:SR Door Military IDDoor_LockedRaise (tag, 16, 150, 14)Player Use, Repeatable
Strife 192:SR Door Warehouse KeyDoor_LockedRaise (tag, 16, 150, 16)Player Use, Repeatable
Strife 205:SR Fake Door 'Only Available In Retail'Door_LockedRaise (0, 16, 0, 103)Player Use, Repeatable
Strife 217:DR Door Core KeyDoor_LockedRaise (0, 16, 0, 23, tag)Player Use
Strife 221:DR Door Mauler KeyDoor_LockedRaise (0, 16, 0, 24, tag)Player Use
Strife 223:SR Door Mine KeyDoor_LockedRaise (tag, 16, 150, 26)Player Use, Repeatable
Strife 224:DR Door Chapel KeyDoor_LockedRaise (0, 16, 0, 20, tag)Player Use
Strife 225:DR Door Catacomb KeyDoor_LockedRaise (0, 16, 0, 21, tag)Player Use
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