ConsolePlayerNumber

Warning: This feature is Skulltag specific, and is not compatible with ZDoom!
To see all of Skulltag's specific features, see Skulltag features.

int ConsolePlayerNumber (void)

Usage

Returns the number of the local player. Returns -1 if called on the server. This function is only really meaningful in client-side scripting.

Note that in a DISCONNECT script, ConsolePlayerNumber() will return the last player number the local player had, even though PlayerNumber() no longer works.

Examples

This script tells the player what his player number is:

1 Script 1 (void) NET CLIENTSIDE
2 {
3     PrintBold(s: "My player number is ", d: ConsolePlayerNumber());
4 }
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.