ClearForceField
34:ClearForceField (tag)
- tag: sector to clear forcefields from.
Usage
Clears all force fields from lines connected to the tagged sector. It will also clear the force field's middle texture.
Examples
If forcefields are set up in a way such that the player cannot pass (this can be done with two in a row at angles), then you can create an effective power off sequence with a script like this:
script 1 (int sector) { Print(s:"Power off..."); ClearForceField(sector); Light_Fade(sector, 64, 70); }
Just tie it to a power switch and it will deactivate lights and forcefields.
Conversions from linedef types
The following Doom map format types can be converted as ClearForceField:
Type | Conversion | Trigger |
---|---|---|
![]() | ClearForceField(tag) | Player Use |
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