Classes:ZCorpseLynchedNoHeart


Classes: ZCorpseLynchedNoHeart
An emaciated hanging corpse, its legs broken and its ribcage torn out.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hanging corpse with heart ripped out
Actor type Gore Game
DoomEd Number 109 Class Name ZCorpseLynchedNoHeart

When the game is started, it automatically creates a little blood pool under it. This is a special hard-coded behavior which will be shared by any actor inheriting from it. Its native action A_CorpseBloodDrip spawns blood droplets.

DECORATE definition

ACTOR ZCorpseLynchedNoHeart native
{
  Radius 10
  Height 100
  +SOLID
  +SPAWNCEILING
  +NOGRAVITY

  action native A_CorpseBloodDrip();

  States
  {
  Spawn:
    CPS5 A 140 A_CorpseBloodDrip
    Loop
  }
}
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