Classes:ZChainEndSpike


Classes: ZChainEndSpike
A spiked ball hanging on a chain, like a morning star flail. It can be combined with ZChainBit32 and ZChainBit64 to form long hanging chains by carefully adjusting the height value of each in the map editor.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Chain spike ball
Actor type Decoration Game
DoomEd Number 8076 Class Name ZChainEndSpike

DECORATE definition

ACTOR ZChainEndSpike
{
  Radius 4
  Height 32
  +SPAWNCEILING
  +NOGRAVITY
  +NOBLOCKMAP
  States
  {
  Spawn:
    CHNS F -1
    Stop
  }
}
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.