Classes:ZChainEndSkull


Classes: ZChainEndSkull
A hook hanging on a chain with a skull impaled on it. It can be combined with ZChainBit32 and ZChainBit64 to form long hanging chains by carefully adjusting the height value of each in the map editor.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Hook with pierced skull
Actor type Gore Game
DoomEd Number 8077 Class Name ZChainEndSkull

DECORATE definition

ACTOR ZChainEndSkull
{
  Radius 4
  Height 32
  +SPAWNCEILING
  +NOGRAVITY
  +NOBLOCKMAP
  States
  {
  Spawn:
    CHNS G -1
    Stop
  }
}
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