Classes:Wraith


Classes: Wraith
WraithBuried
Reivers are enemies in Hexen. They only appear in the last hub. Those flying monsters look like the upper half of a human's body, and throw fireballs.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Reiver
Actor type Monster Game
DoomEd Number 34 Class Name Wraith
Spawn ID 8 Identifier T_WRAITH

DECORATE definition

ACTOR Wraith
{
  Health 150
  PainChance 25
  Speed 11
  Height 55
  Mass 75
  Damage 10
  Monster
  +NOGRAVITY
  +DROPOFF
  +FLOAT
  +FLOORCLIP
  +TELESTOMP
  SeeSound "WraithSight"
  AttackSound "WraithAttack"
  PainSound "WraithPain"
  DeathSound "WraithDeath"
  ActiveSound "WraithActive"
  HitObituary "$OB_WRAITHHIT" // "%o had %p life stolen by a Reiver."
  Obituary "$OB_WRAITH" // "%o was charred by a Reiver."

  action native A_WraithInit();
  action native A_WraithChase();
  action native A_WraithFX3();
  action native A_WraithMelee();

  States
  {
  Spawn:
    WRTH A 10
    WRTH B 5 A_WraithInit
    Goto Look
  Look:
    WRTH AB 15 A_Look
    Loop
  See:
    WRTH ABCD 4 A_WraithChase
    Loop
  Pain:
    WRTH A 2
    WRTH H 6 A_Pain
    Goto See
  Melee:
    WRTH E 6 A_FaceTarget
    WRTH F 6 A_WraithFX3
    WRTH G 6 A_WraithMelee
    Goto See
  Missile:
    WRTH E 6 A_FaceTarget
    WRTH F 6
    WRTH G 6 A_CustomMissile("WraithFX1", 32, 0)
    Goto See
  Death:
    WRTH I 4
    WRTH J 4 A_Scream
    WRTH KL 4
    WRTH M 4 A_NoBlocking
    WRTH N 4 A_QueueCorpse
    WRTH O 4
    WRTH PQ 5
    WRTH R -1
    Stop
  XDeath:
    WRT2 A 5
    WRT2 B 5 A_Scream
    WRT2 CD 5
    WRT2 E 5 A_NoBlocking
    WRT2 F 5 A_QueueCorpse
    WRT2 G 5
    WRT2 H -1
    Stop
  Ice:
    WRT2 I 5 A_FreezeDeath
    WRT2 I 1 A_FreezeDeathChunks
    Wait
  }
}
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