Classes:WizardFX1


Classes: WizardFX1
Disciples of D'Sparil fire three of these purple projectiles at a time, in large spread.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Disciple shot
Actor type Explosive Game
DoomEd Number None Class Name WizardFX1
Spawn ID 140 Identifier T_WIZARDSHOT

DECORATE definition

ACTOR WizardFX1
{
  Radius 10
  Height 6
  Speed 18
  FastSpeed 24
  Damage 3
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  States
  {
  Spawn:
    FX11 AB 6 Bright
    Loop
  Death:
    FX11 CDEFG 5 Bright
    Stop
  }
}
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