Classes:WaterZone

A water zone thing makes the sector it is in underwater and possible to swim within. Mainly used for Transfer_Heights dummy sectors to make swimmable deep water but can be used in any sector. Players can drown in water zones after a certain time. This can be defined in MAPINFO.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Water zone
Actor type Map spot Game
DoomEd Number 9045 Class Name WaterZone


Classes: Actor WaterZone

DECORATE definition

ACTOR WaterZone native
{
  +NOSECTOR
  +NOBLOCKMAP
  +NOGRAVITY
  +DONTSPLASH
}
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