Classes:TeleportFog
The Teleport Fog is a special effect flash that is spawned when an actor teleports and, by default, when an actor morphs or unmorphs. Teleport Fogs set the teleporting actor as their target, so actor manipulation via pointers is possible. This includes when an actor (un)morphs.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Teleport fog | |||
---|---|---|---|
Actor type | SFX | Game | ![]() |
DoomEd Number | None | Class Name | TeleportFog |
Classes: TeleportFog
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class TeleportFog : Actor { default { +NOBLOCKMAP +NOTELEPORT +NOGRAVITY +ZDOOMTRANS RenderStyle "Add"; } States { Spawn: TFOG ABABCDEFGHIJ 6 Bright; Stop; Raven: TELE ABCDEFGHGFEDC 6 Bright; Stop; Strife: TFOG ABCDEFEDCB 6 Bright; Stop; } override void PostBeginPlay () { Super.PostBeginPlay (); A_StartSound ("misc/teleport", CHAN_BODY); switch (gameinfo.gametype) { case GAME_Hexen: case GAME_Heretic: SetStateLabel("Raven"); break; case GAME_Strife: SetStateLabel("Strife"); break; default: break; } } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR TeleportFog native { +NOBLOCKMAP +NOTELEPORT +NOGRAVITY RenderStyle Add States { Spawn: TFOG ABABCDEFGHIJ 6 Bright Stop Raven: TELE ABCDEFGHGFEDC 6 Bright Stop Strife: TFOG ABCDEFEDCB 6 Bright Stop } }
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.