Classes:SuperShotgunGuy
Rounding up the family of zombies with hitscan weapons, this obese former human uses a SuperShotgun.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Super-shotgun zombie | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 5005 | Class Name | SuperShotgunGuy |
Spawn ID | 157 | Identifier | T_SSGGUY |
Classes: SuperShotgunGuy
DECORATE definition
ACTOR SuperShotgunGuy 5005 { Game Doom SpawnID 157 Health 120 Radius 20 Height 56 Mass 100 Speed 8 PainChance 170 SeeSound "chainguy/sight" PainSound "chainguy/pain" DeathSound "chainguy/death" ActiveSound "chainguy/active" AttackSound "ssgguy/attack" MONSTER +FLOORCLIP Obituary "$OB_SSGGUY" // "%o was jacked by a super shotgun guy." DropItem "SuperShotgun" States { Spawn: GPOS AB 10 A_Look Loop See: GPOS AABBCCDD 4 A_Chase Loop Missile: GPOS E 10 A_FaceTarget GPOS F 8 Bright A_CustomBulletAttack(8, 7, 7, 5, "BulletPuff") GPOS E 8 Goto See Pain: GPOS G 3 GPOS G 3 A_Pain Goto See Death: GPOS H 5 GPOS I 5 A_Scream GPOS J 5 A_NoBlocking GPOS KLM 5 GPOS N -1 Stop XDeath: GPOS O 5 GPOS P 5 A_XScream GPOS Q 5 A_NoBlocking GPOS RS 5 GPOS T -1 Stop Raise: GPOS LKJIH 5 Goto See } }
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