Classes:StrifeWeapon


Classes: InventoryWeaponStrifeWeapon
AssaultGun
FlameThrower
Mauler
Mauler2
MiniMissileLauncher
PunchDagger
StrifeCrossbow
StrifeCrossbow2
StrifeGrenadeLauncher
StrifeGrenadeLauncher2
The base class for all Strife weapons, except the Sigil. AssaultGunStanding is derived from WeaponGiver because it is merely an alternate pickup graphic for the assault gun, not a different weapon.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Strife weapon
Actor type Internal Game
DoomEd Number None Class Name StrifeWeapon

DECORATE definition

ACTOR StrifeWeapon : Weapon
{
  Weapon.Kickback 100
}
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