Classes:Staff
Classes: Inventory→Weapon→HereticWeapon→Staff
→StaffPowered
Corvus's ironshod staff. Useless against ghosts.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Staff | |||
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Actor type | Weapon | Game | ![]() |
DoomEd Number | None | Class Name | Staff |
DECORATE definition
ACTOR Staff : HereticWeapon { Weapon.SelectionOrder 3800 +THRUGHOST +WIMPY_WEAPON +MELEEWEAPON Weapon.SisterWeapon "StaffPowered" Obituary "$OB_MPSTAFF" Tag "$TAG_STAFF" action native A_StaffAttack(int damage, class<Actor> puff); States { Ready: STFF A 1 A_WeaponReady Loop Deselect: STFF A 1 A_Lower Loop Select: STFF A 1 A_Raise Loop Fire: STFF B 6 STFF C 8 A_StaffAttack(random[StaffAttack](5, 20), "StaffPuff") STFF B 8 A_ReFire Goto Ready } }
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