Classes:Spectre
The spectre is effectively the same as the demon, with the difference that it is rendered with the "fuzzy" partial invisibility effect. This can optionally be changed with the r_drawfuzz and (in OpenGL renderers) gl_fuzztype console variables.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Spectre | |||
---|---|---|---|
Actor type | Monster | Game | ![]() |
DoomEd Number | 58 | Class Name | Spectre |
Spawn ID | 9 | Identifier | T_SPECTRE |
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class Spectre : Demon { Default { +SHADOW RenderStyle "OptFuzzy"; Alpha 0.5; SeeSound "spectre/sight"; AttackSound "spectre/melee"; PainSound "spectre/pain"; DeathSound "spectre/death"; ActiveSound "spectre/active"; Obituary "$OB_SPECTREHIT"; Tag "$FN_SPECTRE"; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR Spectre : Demon { +SHADOW RenderStyle OptFuzzy Alpha 0.5 SeeSound "spectre/sight" AttackSound "spectre/melee" PainSound "spectre/pain" DeathSound "spectre/death" ActiveSound "spectre/active" HitObituary "$OB_SPECTREHIT" // "%o was eaten by a spectre." }
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