Classes:SpectralLightningDeath2


Classes: SpectralLightningBaseSpectralLightningDeath2
SpectralLightningBigBall1
SpectralLightningBigBall2

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
SpectralLightningDeath2
Actor type Explosive Game
DoomEd Number None Class Name SpectralLightningDeath2

A variant of SpectralLightningBase that skips the first two frames of it's death animation.

DECORATE definition

ACTOR SpectralLightningDeath2 : SpectralLightningBase
{
  States
  {
  Death:
    Goto Super::Death+2
  }
}
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