Classes:SpectralLightningBigV1


Classes: SpectralLightningBaseSpectralLightningDeath1SpectralLightningBigV1
SpectralLightningBigV2

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Big and strong vertical spectral lightning
Actor type Explosive Game
DoomEd Number None Class Name SpectralLightningBigV1
Conversation ID 89 Puzzle Item ID N/A

The Player's version of Sigil 4 shots, which have double the base damage as the versions the 4th Spectre and The Entity use, probably for balance reasons.

DECORATE definition

ACTOR SpectralLightningBigV1 : SpectralLightningDeath1
{
  Speed 28
  Radius 8
  Height 16
  Damage 120
  Projectile
  +SPECTRAL
  States
  {
  Spawn:
    ZOT2 ABCDE 4 Bright A_Tracer2
    Loop
  }
}
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