Classes:SpectralLightningBall1


Classes: SpectralLightningBaseSpectralLightningBall1
SpectralLightningBall2

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
SpectralLightningBall1
Actor type Explosive Game
DoomEd Number None Class Name SpectralLightningBall1
Conversation ID 80 Puzzle Item ID N/A

The Player's version of Sigil 3 shots, which have three and a half times the base damage as the versions the 3rd Spectre and The Entity use, probably for balance reasons.

DECORATE definition

ACTOR SpectralLightningBall1 : SpectralLightningBase
{
  Speed 30
  Radius 8
  Height 16
  Damage 70
  Projectile
  +SPECTRAL
  States
  {
  Spawn:
    ZOT3 ABCDE 4 Bright
    Loop
  }
}
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