Classes:SpecialSpot
Classes: SpecialSpot
→BossSpot
→BossTarget
→MaceSpawner
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Special spot | |||
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Actor type | Internal | Game | ![]() |
DoomEd Number | None | Class Name | SpecialSpot |
The base class used for special map points that must be part of a collection where a single element can be chosen randomly. The Icon of Sin in Doom II, D'Sparil and the firemace in Heretic all use this in different ways.
- The Icon of Sin regularly spits boss cubes at a randomly-chosen BossTarget.
- D'Sparil, once his mount is dead, will often teleport to a randomly-chosen BossSpot. The more wounded he is, the more likely he'll decide to teleport.
- Only one firemace can be present in a level, so it will appear at a randomly-chosen MaceSpawner. Except in deathmatch, the mace only has a 75% chance of appearing at all.
DECORATE definition
ACTOR SpecialSpot native { action native A_SpawnSingleItem(class<Actor> type, int fail_sp = 0, int fail_co = 0, int fail_dm = 0); }
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