Classes:SoundWaterfall

Plays sound "world/waterfall" continuously. For creating your own ambient sounds use AmbientSound.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Waterfall sound
Actor type Map spot Game
DoomEd Number 41 Class Name SoundWaterfall
Spawn ID 111 Identifier T_SOUND_WATERFALL


Classes: SoundWaterfall

DECORATE definition

ACTOR SoundWaterfall
{
  +NOBLOCKMAP
  +NOSECTOR
  +DONTSPLASH
  States
  {
  Spawn:
    TNT1 A 2 A_PlaySoundEx("world/waterfall", "SoundSlot6", 1)
    Loop
  }
}
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