Classes:Sorcerer2FXSpark


Classes: Sorcerer2FXSpark
The sparks that trail behind D'Sparil's lightning bolts.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
D'Sparil's lightning spark
Actor type SFX Game
DoomEd Number None Class Name Sorcerer2FXSpark

DECORATE definition

ACTOR Sorcerer2FXSpark
{
  Radius 20
  Height 16
  +NOBLOCKMAP
  +NOGRAVITY
  +NOTELEPORT
  +CANNOTPUSH
  RenderStyle Add
  States
  {
  Spawn:
    FX16 DEF 12 Bright
    Stop
  }
}
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.