Classes:Sorcerer1
Classes: Sorcerer1
The youngest and weakest of the Serpent Riders, D'Sparil doesn't battle alone like his elders Korax and Eidolon; but rides a chaos serpent to the battle. Which is fair enough for a Serpent Rider. In this form, D'Sparil lets his mount do all the work, the native action A_Srcr1Attack makes it spew forth fireballs that are visually similar to those of the average chaos serpent, but twice as powerful. Once the serpent's health lowers to 666 or less, it starts spitting six of these fireballs in two volleys of three. Its native action A_Sor1Pain makes it walk faster the next time it uses A_Sor1Chase. When it finally dies, D'Sparil quickly rises to battle, something handled by the native action A_SorcererRise which spawns a Sorcerer2 and sets it to its "rise" state.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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D'Sparil on his mount | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 7 | Class Name | Sorcerer1 |
Spawn ID | 142 | Identifier | T_DSPARILONSERPENT |
DECORATE definition
ACTOR Sorcerer1 { Health 2000 Radius 28 Height 100 Mass 800 Speed 16 PainChance 56 Monster +BOSS +DONTMORPH +NORADIUSDMG +NOTARGET +NOICEDEATH +FLOORCLIP +DONTGIB SeeSound "dsparilserpent/sight" AttackSound "dsparilserpent/attack" PainSound "dsparilserpent/pain" DeathSound "dsparilserpent/death" ActiveSound "dsparilserpent/active" Obituary "$OB_DSPARIL1" HitObituary "$OB_DSPARIL1HIT" action native A_Sor1Pain(); action native A_Sor1Chase(); action native A_Srcr1Attack(); action native A_SorcererRise(); States { Spawn: SRCR AB 10 A_Look Loop See: SRCR ABCD 5 A_Sor1Chase Loop Pain: SRCR Q 6 A_Sor1Pain Goto See Missile: SRCR Q 7 A_FaceTarget SRCR R 6 A_FaceTarget SRCR S 10 A_Srcr1Attack Goto See Missile2: SRCR S 10 A_FaceTarget SRCR Q 7 A_FaceTarget SRCR R 6 A_FaceTarget SRCR S 10 A_Srcr1Attack Goto See Death: SRCR E 7 SRCR F 7 A_Scream SRCR G 7 SRCR HIJK 6 SRCR L 25 A_PlaySound("dsparil/zap", CHAN_BODY, 1, FALSE, ATTN_NONE) SRCR MN 5 SRCR O 4 SRCR L 20 A_PlaySound("dsparil/zap", CHAN_BODY, 1, FALSE, ATTN_NONE) SRCR MN 5 SRCR O 4 SRCR L 12 SRCR P -1 A_SorcererRise } }