Classes:SnakeProjB


Classes: SnakeProjASnakeProjB
The last and most powerful projectile thrown by an ophidian's attack, after a volley of three less dangerous ones.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ophidian fire ball
Actor type Explosive Game
DoomEd Number None Class Name SnakeProjB
Spawn ID 139 Identifier T_SNAKEPROJECTILEBIG

DECORATE definition

ACTOR SnakeProjB : SnakeProjA
{
  Damage 3
  +NOBLOCKMAP
  -WINDTHRUST
  States
  {
  Spawn:
    SNFX JK 6 Bright
    Loop
  Death:
    SNFX LM 5 Bright
    SNFX N 4 Bright
    SNFX O 3 Bright
    Stop
  }
}
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