Classes:Snake
Classes: Snake
A serpentine enemy wielding a magic trident able to throw projectiles of ice and fire. They are tougher than they look.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Ophidian | |||
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Actor type | Monster | Game | ![]() |
DoomEd Number | 92 | Class Name | Snake |
Spawn ID | 132 | Identifier | T_SNAKE |
DECORATE definition
ACTOR Snake { Health 280 Radius 22 Height 70 Speed 10 PainChance 48 Monster +FLOORCLIP AttackSound "snake/attack" SeeSound "snake/sight" PainSound "snake/pain" DeathSound "snake/death" ActiveSound "snake/active" Obituary "$OB_SNAKE" DropItem "PhoenixRodAmmo", 84, 5 States { Spawn: SNKE AB 10 A_Look Loop See: SNKE ABCD 4 A_Chase Loop Missile: SNKE FF 5 A_FaceTarget SNKE FFF 4 A_CustomMissile("SnakeProjA", 32, 0, 0, CMF_CHECKTARGETDEAD) SNKE FFF 5 A_FaceTarget SNKE F 4 A_CustomMissile("SnakeProjB", 32, 0, 0, CMF_CHECKTARGETDEAD) Goto See Pain: SNKE E 3 SNKE E 3 A_Pain Goto See Death: SNKE G 5 SNKE H 5 A_Scream SNKE IJKL 5 SNKE M 5 A_NoBlocking SNKE NO 5 SNKE P -1 Stop } }
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