Classes:Snake


Classes: Snake
A serpentine enemy wielding a magic trident able to throw projectiles of ice and fire. They are tougher than they look.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Ophidian
Actor type Monster Game
DoomEd Number 92 Class Name Snake
Spawn ID 132 Identifier T_SNAKE

DECORATE definition

ACTOR Snake
{
  Health 280
  Radius 22
  Height 70
  Speed 10
  PainChance 48
  Monster
  +FLOORCLIP
  AttackSound "snake/attack"
  SeeSound "snake/sight"
  PainSound "snake/pain"
  DeathSound "snake/death"
  ActiveSound "snake/active"
  Obituary "$OB_SNAKE"
  DropItem "PhoenixRodAmmo", 84, 5
  States
  {
  Spawn:
    SNKE AB 10 A_Look
    Loop
  See:
    SNKE ABCD 4 A_Chase
    Loop
  Missile:
    SNKE FF 5 A_FaceTarget
    SNKE FFF 4 A_CustomMissile("SnakeProjA", 32, 0, 0, CMF_CHECKTARGETDEAD)
    SNKE FFF 5 A_FaceTarget
    SNKE F 4 A_CustomMissile("SnakeProjB", 32, 0, 0, CMF_CHECKTARGETDEAD)
    Goto See
  Pain:
    SNKE E 3
    SNKE E 3 A_Pain
    Goto See
  Death:
    SNKE G 5
    SNKE H 5 A_Scream
    SNKE IJKL 5
    SNKE M 5 A_NoBlocking
    SNKE NO 5
    SNKE P -1
    Stop
  }
}
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