Classes:SerpentFX

The slimy green ball of acid thrown by a stalker leader. It makes a "whissing" sound while it travels along.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Stalker slime ball
Actor type Explosive Game
DoomEd Number None Class Name SerpentFX


Classes: SerpentFX

DECORATE definition

ACTOR SerpentFX
{
  Speed 15
  Radius 8
  Height 10
  Damage 4
  Projectile
  -ACTIVATEIMPACT
  -ACTIVATEPCROSS
  RenderStyle Add
  DeathSound "SerpentFXHit"
  States
  {
  Spawn:
    SSFX A 0
    SSFX A 3 Bright A_PlaySoundEx("SerpentFXContinuous", "Body", 1)
    SSFX BAB 3 Bright
    Goto Spawn+1
  Death:
    SSFX C 4 Bright A_StopSoundEx("Body")
    SSFX DEFGH 4 Bright
    Stop
  }
}
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