Classes:Serpent
Classes: Serpent
→SerpentLeader
Stalkers are 'underwater' serpents in Hexen. They are often seen in slimy areas. If they get close, they attempt to claw you. Their leaders also have a ranged attack.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Stalker | |||
---|---|---|---|
Actor type | Monster | Game | ![]() |
DoomEd Number | 121 | Class Name | Serpent |
Spawn ID | 6 | Identifier | T_WATERLURKER |
DECORATE definition
ACTOR Serpent { Health 90 PainChance 96 Speed 12 Radius 32 Height 70 Mass 0x7fffffff Monster -SHOOTABLE +NOBLOOD +CANTLEAVEFLOORPIC +NONSHOOTABLE +STAYMORPHED +DONTBLAST +NOTELEOTHER +INVISIBLE SeeSound "SerpentSight" AttackSound "SerpentAttack" PainSound "SerpentPain" DeathSound "SerpentDeath" HitObituary "$OB_SERPENTHIT" // "%o was mauled by a Stalker." action native A_SerpentHumpDecide(); action native A_SerpentHide(); action native A_SerpentCheckForAttack(); action native A_SerpentSpawnGibs(); action native A_SerpentUnHide(); action native A_SerpentRaiseHump(); action native A_SerpentLowerHump(); action native A_SerpentChooseAttack(); action native A_SerpentMeleeAttack(); States { Spawn: SSPT H 10 A_Look Loop See: SSPT HH 1 A_Chase("Melee", "None", CHF_NIGHTMAREFAST|CHF_NOPLAYACTIVE) SSPT H 2 A_SerpentHumpDecide Loop Pain: SSPT L 5 SSPT L 5 A_Pain Dive: SSDV ABC 4 SSDV D 4 A_UnSetShootable SSDV E 3 A_PlaySoundEx("SerpentActive", "Body") SSDV F 3 SSDV GH 4 SSDV I 3 SSDV J 3 A_SerpentHide Goto See Melee: SSPT A 1 A_UnHideThing SSPT A 1 A_PlaySoundEx("SerpentBirth", "Voice") SSPT B 3 A_SetShootable SSPT C 3 SSPT D 4 A_SerpentCheckForAttack Goto Dive Death: SSPT O 4 SSPT P 4 A_Scream SSPT Q 4 A_NoBlocking SSPT RSTUVWXYZ 4 Stop XDeath: SSXD A 4 SSXD B 4 A_SpawnItemEx("SerpentHead", 0, 0, 45) SSXD C 4 A_NoBlocking SSXD DE 4 SSXD FG 3 SSXD H 3 A_SerpentSpawnGibs Stop Ice: SSPT [ 5 A_FreezeDeath SSPT [ 1 A_FreezeDeathChunks Wait Walk: SSPT IJI 5 A_Chase("Attack", "None", CHF_NIGHTMAREFAST) SSPT J 5 A_SerpentCheckForAttack Goto Dive Hump: SSPT H 3 A_SerpentUnHide SSPT EFGEF 3 A_SerpentRaiseHump SSPT GEF 3 SSPT GEFGE 3 A_SerpentLowerHump SSPT F 3 A_SerpentHide Goto See Attack: SSPT K 6 A_FaceTarget SSPT L 5 A_SerpentChooseAttack Goto MeleeAttack MeleeAttack: SSPT N 5 A_SerpentMeleeAttack Goto Dive } }
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.