Classes:SectorPointLight


Classes: DynamicLightPointLightSectorPointLight
SectorPointLightAdditive
SectorPointLightSubtractive
A sector point light takes four arguments:

1: Red value of the light
2: Green value of the light
3: Blue value of the light
4: Scale
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Sector point light
Actor type Dynamic light Game
DoomEd Number 9803 Class Name SectorPointLight

The scale is divided by 8 and multiplied by the sector's light level to give the intensity. In this way, a sector point light's radius varies in function of the ambient sector light. This can be used to good effect near flickering ceiling lamps or on windows open to a dark and stormy night.

All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

DECORATE definition

ACTOR SectorPointLight : PointLight
{
  DynamicLight.Type "Sector"
}
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