Classes:SectorAction


Classes: Actor SectorAction
MusicChanger
SecActEnter
SecActExit
SecActEyesAboveC
SecActEyesBelowC
SecActEyesDive
SecActEyesSurface
SecActHitCeil
SecActHitFakeFloor
SecActHitFloor
SecActUse
SecActUseWall

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Sector action
Actor type Internal Game
DoomEd Number None Class Name SectorAction

Base class for all sector action classes. This thing is not used directly, instead one of its derived classes is used.

See also: Thing executed specials

DECORATE definition

ACTOR SectorAction native
{
  +NOBLOCKMAP
  +NOSECTOR
  +NOGRAVITY
  +DONTSPLASH
}
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