Classes:RevenantTracerSmoke
The trail of smoke left by a Revenant Tracer. This is almost the same as a Bullet Puff. Remember that the trail is only displayed when the Revenant's Seeker is currently targeting an actor.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Revenant homing missile trail | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | RevenantTracerSmoke |
Classes: RevenantTracerSmoke
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class RevenantTracerSmoke : Actor { Default { +NOBLOCKMAP +NOGRAVITY +NOTELEPORT +ZDOOMTRANS RenderStyle "Translucent"; Alpha 0.5; } States { Spawn: PUFF ABABC 4; Stop; } }
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR RevenantTracerSmoke { +NOBLOCKMAP +NOGRAVITY +NOTELEPORT RenderStyle Translucent Alpha 0.5 States { Spawn: PUFF ABABC 4 Stop } }
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