Classes:RedAxe


Classes: RedAxe
A spinning axe, dripping with blood, tossed by ghost warriors and sometimes, randomly, by undead warriors. Contrarily to the ethereal axe of the same undead warriors, the blood-dripping axe is not affected by wind, current, or any other type of "conveyor belt" sector.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Blood-dripping axe
Actor type Explosive Game
DoomEd Number None Class Name RedAxe
Spawn ID 128 Identifier T_KNIGHTBLOODAXE

DECORATE definition

ACTOR RedAxe : KnightAxe
{
  +NOBLOCKMAP
  -WINDTHRUST
  Damage 7

  action native A_DripBlood();

  States
  {
  Spawn:
    RAXE AB 5 Bright A_DripBlood
    Loop
  Death:
    RAXE CDE 6 Bright
    Stop
  }
}
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