Classes:PunchPuff

The puff spawned when the fighter's fist strikes a hittable object or wall.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Spiked gauntlets' puff
Actor type Explosive Game
DoomEd Number None Class Name PunchPuff


Classes: PunchPuff

DECORATE definition

ACTOR PunchPuff
{
  +NOBLOCKMAP
  +NOGRAVITY
  +PUFFONACTORS
  RenderStyle Translucent
  Alpha 0.6
  SeeSound "FighterPunchHitThing"
  AttackSound "FighterPunchHitWall"
  ActiveSound "FighterPunchMiss"
  VSpeed 1
  States
  {
  Spawn:
    FHFX STUVW 4
    Stop
  }
}
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