Classes:PotteryBit

A shattered pottery piece that is spawned when a pottery is smashed.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
PotteryBit
Actor type SFX Game
DoomEd Number None Class Name PotteryBit


Classes: PotteryBit

DECORATE definition

ACTOR PotteryBit
{
  Radius 5
  Height 5
  +MISSILE
  +NOTELEPORT
  +NOICEDEATH

  action native A_PotteryChooseBit();
  action native A_PotteryCheck();

  States
  {
  Spawn:
    PBIT ABCDE -1
    Stop
  Death:
    PBIT F 0 A_PotteryChooseBit
    Stop
  Pottery1:
    PBIT F 140
    PBIT F 1 A_PotteryCheck
    Stop
  Pottery2:
    PBIT G 140
    PBIT G 1 A_PotteryCheck
    Stop
  Pottery3:
    PBIT H 140
    PBIT H 1 A_PotteryCheck
    Stop
  Pottery4:
    PBIT I 140
    PBIT I 1 A_PotteryCheck
    Stop
  Pottery5:
    PBIT J 140
    PBIT J 1 A_PotteryCheck
    Stop
  }
}
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