Classes:Pottery1

A pottery that can be broken. It may contain something in it, which is spawned when A_PotteryExplode is called.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tall pottery
Actor type Breakable Game
DoomEd Number 104 Class Name Pottery1


Classes: Pottery1
Pottery2
Pottery3

DECORATE definition

ACTOR Pottery1 native
{
  Health 15
  Speed 10
  Height 32
  +SOLID
  +SHOOTABLE
  +NOBLOOD
  +DROPOFF
  +SLIDESONWALLS
  +PUSHABLE
  +TELESTOMP
  +CANPASS
  +NOICEDEATH

  action native A_PotteryExplode();

  States
  {
  Spawn:
    POT1 A -1
    Loop
  Death:
    POT1 A 0 A_PotteryExplode
    Stop
  }
}
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