Classes:PoisonCloud


Classes: PoisonCloud
The cloud of poison gas that is created by a cleric's fléchette or by the destruction of a poison mushroom.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Poison cloud
Actor type Explosive Game
DoomEd Number None Class Name PoisonCloud

DECORATE definition

ACTOR PoisonCloud native
{
  Radius 20
  Height 30
  Mass 0x7fffffff
  +NOBLOCKMAP
  +NOGRAVITY
  +DROPOFF
  +NODAMAGETHRUST
  +DONTSPLASH
  +FOILINVUL
  +CANBLAST
  +BLOODLESSIMPACT
  +BLOCKEDBYSOLIDACTORS
  RenderStyle Translucent
  Alpha 0.6
  DeathSound "PoisonShroomDeath"
  DamageType PoisonCloud

  action native A_PoisonBagDamage();
  action native A_PoisonBagCheck();

  States
  {
  Spawn:
    PSBG D 1
    PSBG D 1 A_Scream
    PSBG DEEEFFFGGGHHHII 2 A_PoisonBagDamage
    PSBG I 2 A_PoisonBagCheck
    PSBG I 1 A_PoisonBagCheck
    Goto Spawn+3
  Death:
    PSBG HG 7
    PSBG FD 6
    Stop
  }
}
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