Classes:PointLightPulse


Classes: DynamicLightPointLightPointLightPulse
PointLightPulseAdditive
PointLightPulseSubtractive
A pulsing point light takes five arguments:

1: Red value of the light
2: Green value of the light
3: Blue value of the light
4: Minimum radius of the light, in map units
5: Maximum radius of the light, in map units
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  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
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Pulsing point light
Actor type Dynamic light Game
DoomEd Number 9801 Class Name PointLightPulse

In addition, the angle is used to determine the pulse time, in tics (there are 35 tics per seconds).

All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

DECORATE definition

ACTOR PointLightPulse : PointLight
{
  DynamicLight.Type "Pulse"
}
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