Classes:PointLightPulse
Classes: DynamicLight→PointLight→PointLightPulse
→PointLightPulseAdditive
→PointLightPulseSubtractive
A pulsing point light takes five arguments:
- 1: Red value of the light
- 2: Green value of the light
- 3: Blue value of the light
- 4: Minimum radius of the light, in map units
- 5: Maximum radius of the light, in map units
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Pulsing point light | |||
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Actor type | Dynamic light | Game | ![]() |
DoomEd Number | 9801 | Class Name | PointLightPulse |
In addition, the angle is used to determine the pulse time, in tics (there are 35 tics per seconds).
All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
DECORATE definition
ACTOR PointLightPulse : PointLight { DynamicLight.Type "Pulse" }
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