Classes:PointLightFlicker
Classes: DynamicLight→PointLight→PointLightFlicker
→PointLightFlickerAdditive
→PointLightFlickerSubtractive
A flickering point light takes five arguments:
- 1: Red value of the light
- 2: Green value of the light
- 3: Blue value of the light
- 4: Base radius of the light, in map units
- 5: Secondary radius of the light, in map units
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Flickering point light | |||
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Actor type | Dynamic light | Game | ![]() |
DoomEd Number | 9802 | Class Name | PointLightFlicker |
In addition, the angle is used to determine the probability the light will flicker to its secondary radius.
All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.
DECORATE definition
ACTOR PointLightFlicker : PointLight { DynamicLight.Type "Flicker" }
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