Classes:PointLightFlicker


Classes: DynamicLightPointLightPointLightFlicker
PointLightFlickerAdditive
PointLightFlickerSubtractive
A flickering point light takes five arguments:

1: Red value of the light
2: Green value of the light
3: Blue value of the light
4: Base radius of the light, in map units
5: Secondary radius of the light, in map units
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Flickering point light
Actor type Dynamic light Game
DoomEd Number 9802 Class Name PointLightFlicker

In addition, the angle is used to determine the probability the light will flicker to its secondary radius.

All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

DECORATE definition

ACTOR PointLightFlicker : PointLight
{
  DynamicLight.Type "Flicker"
}
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