Classes:PointLight


Classes: DynamicLightPointLight
PointLightAdditive
PointLightFlicker
PointLightFlickerAdditive
PointLightFlickerSubtractive
PointLightFlickerRandom
PointLightFlickerRandomAdditive
PointLightFlickerRandomSubtractive
PointLightPulse
PointLightPulseAdditive
PointLightPulseSubtractive
PointLightSubtractive
SectorPointLight
SectorPointLightAdditive
SectorPointLightSubtractive
A point light takes four arguments:

1: Red value of the light
2: Green value of the light
3: Blue value of the light
4: Intensity value of the light
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Point light
Actor type Dynamic light Game
DoomEd Number 9800 Class Name PointLight

All dynamic lights can be toggled on and off with Thing_Activate and Thing_Deactivate.

DECORATE definition

ACTOR PointLight : DynamicLight
{
  DynamicLight.Type "Point"
}
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