Classes:PlasmaBall2
Classes: PlasmaBall→PlasmaBall1→PlasmaBall2
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Beta plasma rifle bolt | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | PlasmaBall2 |
A red projectile fired from the player's plasma rifle and BFG 9000 in the press-release beta version of Doom. It bounces off floors and ceilings without losing momentum, but explodes when it impacts a wall. Used alongside PlasmaBall1.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class PlasmaBall2 : PlasmaBall1
{
States
{
Spawn:
PLS2 AB 6 Bright;
Loop;
Death:
PLS2 CDE 4 Bright;
Stop;
}
}
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR PlasmaBall2 : PlasmaBall1 { States { Spawn: PLS2 AB 6 Bright Loop Death: PLS2 CDE 4 Bright Stop } }
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