Classes:PlasmaBall1
Classes: PlasmaBall→PlasmaBall1
→PlasmaBall2
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Beta plasma rifle bolt | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | PlasmaBall1 |
A green projectile fired from the player's plasma rifle and BFG 9000 in the press-release beta version of Doom. It bounces off floors and ceilings without losing momentum, but explodes when it impacts a wall. Used alongside PlasmaBall2.
ZScript definition
Note: The ZScript definition below is for reference and may be different in the current version of GZDoom.The most up-to-date version of this code can be found on GZDoom GitHub. |
class PlasmaBall1 : PlasmaBall
{
Default
{
Damage 4;
BounceType "Classic";
BounceFactor 1.0;
Obituary "$OB_MPBFG_MBF";
}
States
{
Spawn:
PLS1 AB 6 Bright;
Loop;
Death:
PLS1 CDEFG 4 Bright;
Stop;
}
}
DECORATE definition
Note: This is legacy code, kept here for reference only. DECORATE is still supported but no longer used by GZDoom. GZDoom internally uses the ZScript definition above. |
ACTOR PlasmaBall1 : PlasmaBall { Damage 4 BounceType "Classic" BounceFactor 1.0 Obituary "$OB_MPBFG_MBF" // "%o was burned by %k's BFG." States { Spawn: PLS1 AB 6 Bright Loop Death: PLS1 CDEFG 4 Bright Stop } }
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