Classes:PigPlayer

Players hit by a porkalator shot are temporarily turned into this. Upon morphing back to their original shape, their health is reset to the default for their class (usually 100). Using the chaos device puts an end to the transformation. Not to be confused with the pig class.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Pig
Actor type Player Game
DoomEd Number None Class Name PigPlayer


Classes: PlayerPawn PigPlayer

DECORATE definition

ACTOR PigPlayer : PlayerPawn native
{
  Health 30
  ReactionTime 0
  PainChance 255
  Radius 16
  Height 24
  Speed 1
  +WINDTHRUST
  +NOSKIN
  -PICKUP
  PainSound "PigPain"
  DeathSound "PigDeath"
  Player.JumpZ 6
  Player.Viewheight 28
  Player.ForwardMove 0.96, 0.98
  Player.SideMove 0.95833333, 0.975
  Player.SpawnClass "Pig"
  Player.SoundClass "Pig"
  Player.DisplayName "Pig"
  Player.MorphWeapon "Snout"
  States
  {
  Spawn:
    PIGY A -1
    Stop
  See:
    PIGY ABCD 3
    Loop
  Pain:
    PIGY D 4 A_PigPain
    Goto Spawn
  Melee:
  Missile:
    PIGY A 12
    Goto Spawn
  Death:
    PIGY E 4 A_Scream
    PIGY F 3 A_NoBlocking
    PIGY G 4
    PIGY H 3
    PIGY IJK 4
    PIGY L -1
    Stop
  Ice:
    PIGY M 5 A_FreezeDeath
    PIGY M 1 A_FreezeDeathChunks
    Wait
  }
}
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.