Classes:Pig


Classes: MorphedMonsterPig
Monsters hit by a porkalator shot, unless immune to morphing thanks to the DONTMORPH, are turned into this.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Pig
Actor type Monster Game
DoomEd Number None Class Name Pig

DECORATE definition

ACTOR Pig : MorphedMonster
{
  Health 25
  PainChance 128
  Speed 10
  Radius 12
  Height 22
  Mass 60
  Monster
  -COUNTKILL
  +WINDTHRUST
  +DONTMORPH
  SeeSound "PigActive1"
  PainSound "PigPain"
  DeathSound "PigDeath"
  ActiveSound "PigActive1"
  States
  {
  Spawn:
    PIGY B 10 A_Look
    Loop
  See:
    PIGY ABCD 3 A_Chase
    Loop
  Pain:
    PIGY D 4 A_PigPain
    Goto See
  Melee:
    PIGY A 5 A_FaceTarget
    PIGY A 10 A_CustomMeleeAttack(random[PigAttack](2, 3), "PigAttack")
    Goto See
  Death:
    PIGY E 4 A_Scream
    PIGY F 3 A_NoBlocking
    PIGY G 4 A_QueueCorpse
    PIGY H 3
    PIGY IJK 4
    PIGY L -1
    Stop
  Ice:
    PIGY M 5 A_FreezeDeath
    PIGY M 1 A_FreezeDeathChunks
    Wait
  }
}
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