Classes:PhoenixFX2

The fire thrown by a powered-up phoenix rod. These projectiles have a half chance of freezing the player who shot them for four tics upon impact.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Tomed phoenix rod flame
Actor type Explosive Game
DoomEd Number None Class Name PhoenixFX2


Classes: PhoenixFX2

DECORATE definition

ACTOR PhoenixFX2 native
{
  Radius 6
  Height 8
  Speed 10
  Damage 2
  DamageType Fire
  Projectile
  RenderStyle Add
  Obituary "$OB_MPPPHOENIXROD"

  action native A_FlameEnd();
  action native A_FloatPuff();

  States
  {
  Spawn:
    FX09 ABABA 2 Bright
    FX09 B 2 Bright A_FlameEnd
    FX09 CDEF 2 Bright
    Stop
  Death:
    FX09 G 3 Bright
    FX09 H 3 Bright A_FloatPuff
    FX09 I 4 Bright
    FX09 JK 5 Bright
    Stop
  }
}
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