Classes:PhoenixFX1
The exploding projectile from the phoenix rod. On a direct impact, D'Sparil has a 37.5% chance of avoiding any damage and attempting teleportation; the damage is avoided even if the attempted teleportation fails. The native action A_PhoenixPuff spawns two PhoenixPuff actors and sends them moving to either sides of the projectile.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Phoenix rod projectile | |||
---|---|---|---|
Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | PhoenixFX1 |
Spawn ID | 163 | Identifier | T_PHOENIXSHOT |
Classes: PhoenixFX1
DECORATE definition
ACTOR PhoenixFX1 native { Radius 11 Height 8 Speed 20 Damage 20 DamageType Fire Projectile +THRUGHOST +SPECIALFIREDAMAGE SeeSound "weapons/phoenixshoot" DeathSound "weapons/phoenixhit" Obituary "$OB_MPPHOENIXROD" action native A_PhoenixPuff(); States { Spawn: FX04 A 4 Bright A_PhoenixPuff Loop Death: FX08 A 6 Bright A_Explode FX08 BC 5 Bright FX08 DEFGH 4 Bright Stop } }
This article is issued from Zdoom. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.