Classes:MinotaurFriend
Dark servants are maulotaurs summoned through the dark servant artifact who attack the foes of his invoker. Excepted for this change of allegiance, they behave identically to Heretic's maulotaurs, but vanish in a puff of smoke when vanquished, and leave neither corpse nor items behind.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Dark Servant | |||
---|---|---|---|
Actor type | Monster | Game | ![]() |
DoomEd Number | None | Class Name | MinotaurFriend |
Classes: Minotaur→MinotaurFriend
For this reason, Hexen does not have all the frames corresponding to the Maulotaur's death, and as a consequence the other sprites are labeled differently. However, ZDoom renames the Hexen attack sprites to prevent conflicts and it is thus possible to use maulotaurs in Hexen and dark servants in Heretic with all their correct animations, as long as the needed sprites are provided.
Minotaur friends use the following actor fields for specific purposes:
- StartTime
- moment it was summoned — this field is absent from other actors
- tracer
- player that summoned it
DECORATE definition
ACTOR MinotaurFriend : Minotaur native { Health 2500 -DROPOFF -BOSS -DONTMORPH +FRIENDLY +NOTARGETSWITCH +STAYMORPHED +TELESTOMP +SUMMONEDMONSTER RenderStyle Translucent Alpha 0.3333 DropItem "None" States { Spawn: MNTR A 15 MNTR A 15 A_SetTranslucent(0.66, 0) MNTR A 3 A_SetTranslucent(1, 0) Goto Super::Spawn Idle: Goto Super::Spawn Death: Goto FadeOut } }
Related Classes
The parent class Minotaur is of course needed, as well as its own related classes. Also needed are MinotaurSmoke and MinotaurSmokeExit for the Dark Servant's summoning and unsummoning special effects.