Classes:MeshArmor


Classes: InventoryArmorHexenArmorMeshArmor

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Mesh armor
Actor type Armor Game
DoomEd Number 8005 Class Name MeshArmor
Spawn ID 68 Identifier T_MESHARMOR

The Mesh Armor looks like a traditional chainmail cuirass, with a leather belt and plate pauldrons.

It increases a Hexen player class's Armor Class by a certain amount:

  • +5 for Baratus the Fighter
  • +2 for Parias the Cleric
  • +1 for Daedolon the Mage

In Hexen, it is designed to be used with the Amulet of Warding, Falcon Shield and Platinum Helm, but if imported in another game only one piece of Hexen Armor can be used at a time.

In Hexen.wad, the sprite is actually named ARM1A0 and is renamed at load-time by ZDoom.

DECORATE definition

ACTOR MeshArmor : HexenArmor
{
  +NOGRAVITY
  Health 0 // Armor class
  Inventory.Amount 0
  Inventory.PickupMessage "$TXT_ARMOR1" // "MESH ARMOR"
  States
  {
  Spawn:
    AR_1 A -1
    Stop
  }
}

ArtiBoostArmor, called in-game the Dragonskin Bracers, enhance a character's Hexen Armor class.

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