Classes:Merchant
Classes: Actor → Merchant
→Armorer
→BarKeep
→Medic
→WeaponSmith
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Merchant | |||
---|---|---|---|
Actor type | Monster | Game | ![]() |
DoomEd Number | None | Class Name | Merchant |
The base class used by Weapons Merchants. He can't be talked to. Like all Merchants, though, shooting him is futile — he's invulnerable, and it will cause all hell to break loose. Just like in real life.
DECORATE definition
ACTOR Merchant { Health 10000000 PainChance 256 // a merchant should always enter the pain state when getting hurt Radius 20 Height 56 Mass 5000 CrushPainSound "misc/pcrush" +SOLID +SHOOTABLE +NOTDMATCH +NOSPLASHALERT +NODAMAGE States { Spawn: MRST A 10 A_Look2 Loop MRLK A 30 A_ActiveSound Loop MRLK B 30 Loop MRBD ABCDEDCB 4 MRBD A 5 MRBD F 6 Loop See: Pain: MRPN A 1 MRPN A 2 A_AlertMonsters MRPN B 3 A_Pain MRPN C 3 MRPN D 9 Door_CloseWaitOpen(999, 64, 960) MRPN C 4 MRPN B 3 MRPN A 3 A_ClearSoundTarget Goto Spawn Yes: MRYS A 20 // Fall through Greetings: MRGT ABCDEFGHI 5 Goto Spawn No: MRNO AB 6 MRNO C 10 MRNO BA 6 Goto Greetings } }
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