Classes:MaulerTorpedo


Classes: MaulerTorpedo
The projectile fired by the mauler's secondary fire mode. Not really damaging on direct impact, but summons a devastating wave of projectiles upon detonation.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Mauler torpedo
Actor type Explosive Game
DoomEd Number None Class Name MaulerTorpedo

DECORATE definition

ACTOR MaulerTorpedo
{
  Speed 20
  Height 8
  Radius 13
  Damage 1
  DamageType Disintegrate
  Projectile
  +STRIFEDAMAGE
  MaxStepHeight 4
  RenderStyle Add
  SeeSound "weapons/mauler2fire"
  DeathSound "weapons/mauler2hit"
  Obituary "$OB_MPMAULER" // "%o was viciously vaporized by %k."

  action native A_MaulerTorpedoWave();

  States
  {
  Spawn:
    TORP ABCD 4 Bright
    Loop
  Death:
    THIT AB 8 Bright
    THIT C 8 Bright A_MaulerTorpedoWave
    THIT DE 8 Bright
    Stop
  }
}
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