Classes:MapRevealer
Classes: Inventory→MapRevealer
→Allmap
→StrifeMap
→SuperMap
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
|
Map revealer | |||
---|---|---|---|
Actor type | Internal | Game | ![]() |
DoomEd Number | None | Class Name | MapRevealer |
MapRevealers make the entire automap visible. Essentially this is like Doom's computer map without predefined sprites.
Custom map revealers
Any item that inherits from MapRevealer can always be picked up and will make the entire level visible in the automap. This class doesn't define any properties and only uses the Inventory properties that are related to picking up the item (i.e. pickup message and pickup sound) and the respawn time.
Examples:
ZScript
Class TheMap : MapRevealer 1337
{
Default
{
inventory.pickupsound "misc/p_pkup";
inventory.pickupmessage "Cool map item!";
inventory.respawntics 2010;
+COUNTITEM
}
States
{
Spawn:
MMAP A -1 bright;
stop;
}
}
DECORATE
actor TheMap : MapRevealer 1337
{
inventory.pickupsound "misc/p_pkup"
inventory.pickupmessage "Cool map item!"
inventory.respawntics 2010
+COUNTITEM
states
{
Spawn:
MMAP A -1 bright
stop
}
}
MapRevealer definition
ZScript definition
class MapRevealer : Inventory
{
override bool TryPickup (in out Actor toucher)
{
level.allmap = true;
GoAwayAndDie ();
return true;
}
}
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