Classes:MaceSpawner

Heretic's firemace is not supposed to be placed directly on a map. Instead, it has a 75% chance of appearing at one of the firemace spawn points placed on a map. In deathmatch, the firemace will always appear, but there will still be only one on the map. When weapons respawn, the firemace will reappear at a new spawn point.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Firemace spawn point
Actor type Map spot Game
DoomEd Number 2002 Class Name MaceSpawner


Classes: SpecialSpotMaceSpawner

This odd behavior is probably explained by the firemace's power when used with the tome of power, as its powered-up projectiles provoke instant death in any non-boss enemy.

DECORATE definition

ACTOR MaceSpawner : SpecialSpot
{
  +NOSECTOR
  +NOBLOCKMAP
  States
  {
  Spawn:
    TNT1 A 1
    TNT1 A -1 A_SpawnSingleItem("Mace", 64, 64, 0)
    Stop
  }
}
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