Classes:MaceFX2
The firemace's secondary projectile, this mace sphere bounces a few times, spawning two small spheres on each bounce. The native action A_MaceBallImpact2 manages that by "resurrecting" the sphere (setting it back to its spawn state) unless its vertical speed is too slow, and by spawning the smaller ones.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Large firemace sphere | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | MaceFX2 |
Spawn ID | 156 | Identifier | T_HEAVYMACEBALL |
DECORATE definition
ACTOR MaceFX2 : MaceFX1 { Speed 10 Damage 6 Gravity 0.125 -NOGRAVITY SeeSound "" action native A_MaceBallImpact2(); States { Spawn: FX02 CD 4 Loop Death: FX02 F 4 A_MaceBallImpact2 Goto Super::Death+1 } }
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