Classes:MaceFX1


Classes: MaceFX1
MaceFX2
MaceFX3
The most common of the firemace's projectiles, it also serves as a base class for its large and small spheres. Unlike the other firemace spheres, it is not affected by gravity when spawned, until its first A_MacePL1Check.

Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
  1. You do not need to copy that actor, since it is already defined.
  2. In fact, it's not just useless, it's actually harmful as it can cause problems.
  3. If you want to modify it, or use a modified version, using inheritance is the way to go.
  4. The actor definitions here are put on the wiki for reference purpose only. Learn from them, don't copy them.
  5. There is only one exception: if what you want is changing Ammo capacity, you need to create a new type from Ammo.
Firemace sphere
Actor type Explosive Game
DoomEd Number None Class Name MaceFX1
Spawn ID 154 Identifier T_NOGRAVITYMACEBALL

DECORATE definition

ACTOR MaceFX1
{
  Radius 8
  Height 6
  Speed 20
  Damage 2
  Projectile
  +THRUGHOST
  BounceType "HereticCompat"
  SeeSound "weapons/maceshoot"
  Obituary "$OB_MPMACE"

  action native A_MacePL1Check();
  action native A_MaceBallImpact();

  States
  {
  Spawn:
    FX02 AB 4 A_MacePL1Check
    Loop
  Death:
    FX02 F 4 Bright A_MaceBallImpact
    FX02 GHIJ 4 Bright
    Stop
  }
}
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