Classes:MaceFX1
Classes: MaceFX1
→MaceFX2
→MaceFX3
The most common of the firemace's projectiles, it also serves as a base class for its large and small spheres. Unlike the other firemace spheres, it is not affected by gravity when spawned, until its first A_MacePL1Check.
Note: Wait! Stop! Before you copy this actor's definition into your mod, remember the following things:
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Firemace sphere | |||
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Actor type | Explosive | Game | ![]() |
DoomEd Number | None | Class Name | MaceFX1 |
Spawn ID | 154 | Identifier | T_NOGRAVITYMACEBALL |
DECORATE definition
ACTOR MaceFX1 { Radius 8 Height 6 Speed 20 Damage 2 Projectile +THRUGHOST BounceType "HereticCompat" SeeSound "weapons/maceshoot" Obituary "$OB_MPMACE" action native A_MacePL1Check(); action native A_MaceBallImpact(); States { Spawn: FX02 AB 4 A_MacePL1Check Loop Death: FX02 F 4 Bright A_MaceBallImpact FX02 GHIJ 4 Bright Stop } }
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